Checkers
A game with someone else, wherever they are.
How to play
Cream moves first, then you take turns. Select one of your own pieces and the squares it can reach are marked; select one of those to move. Pieces move one square diagonally forward on the dark squares, and you capture by jumping straight over a piece next to yours into the empty square behind it.
If a capture is available anywhere you have to take one, so a square you could otherwise move to is not offered while a jump is on the board. A jump that can carry on jumping has to carry on, and the whole run counts as one move: only the square a run ends on is marked, and selecting it plays the run. A piece that reaches the far row is crowned and can then move and capture backwards as well.
You win by taking every piece the other player has, or by leaving them with no legal move. Forty moves each with nothing captured and no ordinary piece moved is a draw. You can resign at any time, which gives the other player the win. Chat is always on at the board, and voice only if the host switched it on when they made it.